﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIEventDefine {

    public const string  CLIENTONLINE        = "CLIENTJOIN";

    public const string  CLIENTOFFLINE       = "CLIENTOFFLINE";
     
    public const string  SEEKVIDEOTIME       = "SEEKVIDEOTIME";

    public const string  VIDEOTIMECHANGE     = "VIDETIMECHANGE";

    public const string  READYTOPLAY         = "READYTOPLAY";

    public const string  STARTTOPLAY         = "STARTTOPLAY";

    public const string  PAUSETOPLAY         = "PAUSETOPLAY";

    public const string VIDEOPLAYTIME        = "VIDEOPLAYTIME";

    public const string VIDEOPLAYSLIDERVALUE = "VIDEOPLAYSLIDERVALUE";

    public const string VIDEOPLAYFINISH      = "VIDEOPLAYFINISH";
}
